AI Insights · Timothy · March 2024
Top 5 Season Pass Games Performance in the US for Q1 2024
Discover the performance trends of the top 5 season pass games on a unified platform in the US during Q1 2024, including weekly downloads, revenue, and active users.
Throughout the first quarter of 2024, the top 5 season pass games on a unified platform in the United States demonstrated varying performance trends in terms of weekly downloads, revenue, and active users.
Royal Match saw a steady increase in weekly revenue, peaking at around $16.7M in early March. Weekly downloads, however, showed a decline from 521K in the first week of January to 234K by mid-March, before rebounding to 318K by the end of the quarter. Active users fluctuated slightly, starting at 1.3M and closing the quarter at approximately 1.28M.
Township experienced a peak in weekly revenue at $5.7M mid-January, followed by a decline to $3.9M by late February, and then a slight increase to $4.4M by the end of March. Weekly downloads showed significant variation, starting at 323K and dipping to 186K in early February, before rising again to 313K in the final week of March. Active users remained relatively stable, averaging around 1.2M throughout the quarter.
Subway Surfers had consistent weekly revenue, fluctuating between $41K and $54K. Weekly downloads saw a minor decline from 294K at the start of the quarter to 248K by the end of March. Notably, active users showed an upward trend, reaching a peak of 9.6M in late February, and ending the quarter at 9.3M.
Call of Duty®: Mobile exhibited a drop in weekly revenue from $4.4M at the beginning of January to $2.4M by mid-March, before rising again to $3.1M by the end of the quarter. Weekly downloads remained relatively stable, averaging around 230K. Active users saw a decrease from 4.3M at the start of January to 3.8M by the end of March.
Call of Duty®: Warzone™ Mobile, which was released in late March, quickly gained traction with 1.5M downloads in its first week, followed by 1.3M in the subsequent week. Weekly revenue for the game started at $666K and slightly decreased to $641K. Active users surged to approximately 1.4M by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.